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  <pre>1.  ![Epic Games](https://edc-cdn.net/assets/images/logo-epic.svg)[Developer](/)
2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Get Started Creating in Fortnite](/documentation/en-us/fortnite/get-started-creating-in-fortnite "Get Started Creating in Fortnite")
6.  [Build Your First Island in Fortnite](/documentation/en-us/fortnite/build-your-first-island-in-fortnite "Build Your First Island in Fortnite")
7.  4\. Playtest Your Island

4\. Playtest Your Island
========================

See why playtesting is a crucial element of game design and development.

![4. Playtest Your Island](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/ed4056b5-1fec-4e19-9b4a-32187998b214?resizing_type=fill&width=1920&height=335)

On this page

Playtesting is how you check whether your game mechanics do what they're supposed to. It's a vital part of game development.

It's also a way to check object scale, which will become important later when you start adding set dressing. 

When you click the **Launch Session** button from UEFN, you're actually opening a live connection from UEFN to Creative, called a **live edit**. This means that some changes made in UEFN will show up in Creative immediately, and you will need to **Push Changes** for others.

Control Your Playtest Settings
------------------------------

There are three settings that help you control what happens when you playtest. Click the **vertical ellipsis icon** to open the menu.

[![Play Session options.](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/17f735e1-06b2-4dda-b44d-21ba04d7558b?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/17f735e1-06b2-4dda-b44d-21ba04d7558b?resizing_type=fit)

Play Session options.

*   **Live Edit** saves changes you make in Creative to UEFN.
    
*   **Auto Start Game** takes you directly into the game when you launch a session. To make edits in Creative, it's faster to turn this off.
    
*   **Auto Push Verse** shows changes made with Verse (covered in [5\. Spice Up the Gameplay with Verse](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/5-spice-up-the-gameplay-with-verse-in-unreal-editor-for-fortnite)) when the code is updated.
    

For initial playtesting, the most important feature to check is **Auto Start Game** so you can hit the ground running — literally!

Start the Playtest Session
--------------------------

1.  To playtest your game, click the **Launch Session** button on the tool bar.
    
    [![Play Session's Gameplay options.](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b2a171c4-f93e-4d54-b386-8b2ae7e4ebfa?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b2a171c4-f93e-4d54-b386-8b2ae7e4ebfa?resizing_type=fit)
    
    Play Session's Gameplay options.
    
    This will open Fortnite Creative, which is where the live edit session actually occurs. You'll see a loading screen that shows you the progress.
    
2.  Once the island is fully loaded, a player character will spawn. To start the game, press **Esc** and click **START GAME**.
    
3.  Play your game. If it doesn’t play the way you expect it to, go back through each step to see where you need to tweak the settings, then playtest again. 
    
4.  During playtesting, you have a **live connection** between UEFN and Fortnite. To make changes in UEFN, click **End Game**, then make your changes.
    
5.  To end the playtest, click **Exit Session** from UEFN or Creative.
    
6.  At this point, you are still in live edit, and can quickly playtest again by clicking **Start Game**.
    

Once you click **Exit Session**, you have three options:

*   **Exit Session** - Break the link between UEFN and Fortnite Creative.
    
*   **Start Game** - Start playtesting again.
    
*   **Push Changes** \- Push any changes you made in UEFN while playtesting live, which automatically starts another playtest.
    

You can exit the live session from either UEFN or Creative.

Up Next
-------

[

![5. Spice Up the Gameplay with Verse](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1994c984-daed-4338-b66d-8d180cc9d98f?resizing_type=fit&width=640&height=640)

5\. Spice Up the Gameplay with Verse

Get a painless introduction to Verse that requires no previous programming experience!





](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/5-spice-up-the-gameplay-with-verse-in-unreal-editor-for-fortnite)

*   [gameplay](https://uefn-docs.yuzulabs.dev/community/search?query=gameplay)
*   [playtest](https://uefn-docs.yuzulabs.dev/community/search?query=playtest)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Control Your Playtest Settings](/documentation/en-us/fortnite/4-playtest-your-island-in-unreal-editor-for-fortnite#controlyourplaytestsettings)
*   [Start the Playtest Session](/documentation/en-us/fortnite/4-playtest-your-island-in-unreal-editor-for-fortnite#starttheplaytestsession)
*   [Up Next](/documentation/en-us/fortnite/4-playtest-your-island-in-unreal-editor-for-fortnite#upnext)</pre>
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