1. [Developer](/)
2. [Documentation](/documentation/ "Documentation")
3. Fortnite
* [Unreal Engine](/documentation/en-us/unreal-engine)
* [Fortnite](/documentation/en-us/fortnite)
* [MetaHuman](/documentation/en-us/metahuman)
* [Twinmotion](/documentation/en-us/twinmotion)
* [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
* [Fab](/documentation/en-us/fab)
4. [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5. [Template Islands](/documentation/en-us/fortnite/template-islands-in-fortnite-creative "Template Islands")
6. Dungeon Crawler
Dungeon Crawler
===============
Use capture Areas to create zones that teams must capture and hold to gain points.

###### Prerequisite topics
In order to understand and use the content on this page, make sure you are familiar with the following topics:
* [Building Arenas](/documentation/en-us/fortnite/building-arenas-in-fortnite-creative)
* [Building Pre-Game Lobbies](/documentation/en-us/fortnite/building-pregame-lobbies-in-fortnite-creative)
On this page
In this tutorial, pairs of players can traverse a maze to eliminate creatures and earn items as they fight their way to the final boss area. This tutorial will teach you how to use devices like the **Creature Spawner** and **Class Selector**.
The island code for this tutorial is **1601-8433-2131**.
To play through this island, click **CHANGE** on the **Fortnite Lobby** screen. On the **Discover** screen, click the **Island Code** tab and enter the code for **Create a Dungeon Crawler**. Once you've seen all the gameplay features, you can explore this tutorial and recreate it on your island.
Props, Prefabs, and Galleries
-----------------------------
A variety of [Prefab](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#prefab) and [Gallery](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#gallery) items were used to design this island. When recreating this island, test your creativity by envisioning a theme while mixing and matching items from various categories.
Be sure to fill any open areas with appealing props that match your island’s theme.
Read the prerequisite tutorials to learn how to use Gallery pieces to build pre-game lobbies and arenas.
Create Your Island
------------------
To [build your island](https://mediaspace.unrealengine.com/playlist/dedicated/208434573/1_lyio97xq/1_mi1aqt1y) use the following steps.
1. Find your personal rift in the hub by locating the golden glow.
[](https://dev.epicgames.com/community/api/documentation/image/f8265ea2-ca16-4f03-8600-83738a925116?resizing_type=fit)
2. Use the console next to your rift to create a new island. Press **E** to enter the **GAME CREATION** screen and select **CREATE NEW**. This displays the Select Type dialog.
[](https://dev.epicgames.com/community/api/documentation/image/c2c32e1c-e517-4d91-8d11-41e235f895e5?resizing_type=fit)
3. Under the tab **STARTER ISLAND**, there are three grid islands that vary by memory allocation (GRID ISLAND, LARGE GRID ISLAND, and XL GRID ISLAND). For this tutorial, choose **LARGE GRID ISLAND**.
4. After you click **CONFIRM**, type a name for your island, then click **CONFIRM** again.
The portal will automatically load for you to teleport you into the island.
Be sure to check out our short [video tutorials](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-video-tutorials) to learn more about the beginning steps to creating your island.
Set up the Pre-Game Lobby
-------------------------
[](https://dev.epicgames.com/community/api/documentation/image/d5e3b41e-4fc4-4270-8c3c-fe768887b63f?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
The Pre-Game Lobby is where players can read the game rules while waiting for other players to join and the game to start.
In this section you will use the following devices:
* 2 x [Player Spawn Pads](https://dev.epicgames.com/documentation/en-us/fortnite/using-player-spawn-pad-devices-in-fortnite-creative)
### Player Spawn Pads #1-2
[](https://dev.epicgames.com/community/api/documentation/image/93529f6f-3acc-468c-a54a-886db4ebb806?resizing_type=fit)
Use the **Player Spawn Pads** to load players into the pre-game lobby.
To set up this device:
1. Press the **Tab** key to open the **Creative** menu, then click the **Devices** tab.
2. Equip the **Player Spawn Pad**, then click **PLACE NOW**, and place your spawn pad.
3. Customize its options as shown below.
Option
Value
Explanation
**Visible In Game**
Off
The spawn pads will not be visible in the game.
Function
Select Device
Select Event
**On Player Spawned Send Event To**
Player Spawner
Disable
4. Select **OK** to save.
5. Copy and place another **Player Spawn Pad**.
Setting Up the Player Spawn Area
--------------------------------
[](https://dev.epicgames.com/community/api/documentation/image/d5beac7a-2fa4-4bc3-9cec-92a56720437e?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
For the starting area, create two rooms that will serve as a spawn point for players. Offer a combination of these devices throughout your arena to enhance the gameplay.
In this section, you will use the following devices:
* 2 x [Player Spawn Pads](https://dev.epicgames.com/documentation/en-us/fortnite/using-player-spawn-pad-devices-in-fortnite-creative)
* 2 x [Buttons](using-button-devices-in-fortnite-creative)
* 1 x [Item Granter](https://dev.epicgames.com/documentation/en-us/fortnite/using-item-granter-devices-in-fortnite-creative)
* 2 x [Locks](https://dev.epicgames.com/documentation/en-us/fortnite/using-lock-devices-in-fortnite-creative)
* 2 x [Conditional Buttons](using-conditional-button-devices-in-fortnite-creative)
* 2 x [Speakers](using-speaker-devices-in-fortnite-creative)
* 1 x [HUD Message](using-hud-message-devices-in-fortnite-creative)
Player Spawn Pads #3-4
----------------------
Use Player Spawn Pads to spawn players into the arena.
To set up this device:
1. Equip and place a **Player Spawn Pad** in the center of your spawn room.
2. Customize its setting as shown below.
Option
Value
Explanation
**Priority Group**
1
This spawn pad will have higher priority over the spawn pads in the pre-game lobby.
**Use as Island Start**
Off
This spawn pad will not be used for the pre-game lobby.
**Visible in Game**
Off
The spawn pads will not be visible during gameplay.
Function
Select Device
Select Event
**On Player Send Event To**
Item Spawner
Enable
On Player Send Event To
HUD Message Device
Show
**On Player Send Event To**
Class Selector
Change Player to Class
3. Select **OK** to save.
4. Copy and place another **Player Spawn Pad** in the other spawn room.
Designer Tips
-------------
You can set up an alternate feature for players to respawn without items and get a second chance from a new point in the dungeon. To do so, pair the **Class Designer** with a **Class Selector** to create a new class with slightly reduced health.
### Button #1-2
[](https://dev.epicgames.com/community/api/documentation/image/0fa60b68-bc45-4b90-9041-6771ee5f1219?resizing_type=fit)
Place a **Button** on a prop like a crate or a chest to indicate a searchable object to players. This tutorial uses a coffin prop. The Button will also grant a Class to players when pressed.
To set up this device:
1. Equip and place a **Button** on a coffin prop.
2. Customize its settings as shown below.
Option
Value
Explanation
**Interact time**
3 Seconds
This is the time spent interacting with the device to activate it.
**Times Can Trigger**
1
This device will only activate one time.
**Interaction Text**
Search the Coffin
This text indicates the required action from players.
**Visible During Game**
No
The button will not be visible during the gameplay.
**Interaction Radius**
.75M
This is the distance from the button players can be when interacting with it.
Function
Select Device
Select Event
**On Interact Send Event To**
Item Granter
Grant Item
**On Interact Send Event To**
Player Spawner
Disable
**On Interact Send Event To**
HUD Message Device
Show
3. Select **OK** to save.
4. Copy and place this device into player 2’s spawn room.
### Item Granter #1
[](https://dev.epicgames.com/community/api/documentation/image/f40b5d42-5ff9-4e22-80fd-5e32714e877a?resizing_type=fit)
Use the **Item Granter** to grant players the necessary items to start the gameplay.
To set up this device:
1. Equip and place an **Item Granter** in an area outside the spawn area, unseen by players.
2. Equip and drop a keycard that matches the one used for the **Conditional Button** onto the **Item Granter**.
3. Equip and drop a pistol and a corresponding 50 stack of ammo onto the **Item Granter**.
4. Customize its setting as shown below.
Option
Value
Explanation
**On-Grant Action**
Keep All
All items in the player’s inventory will be kept.
**Grant on Cycle**
No
All three items registered are granted to the player at once.
**Spare Weapon Ammo**
No
This weapon will not have spare ammo.
**Cycle Behavior**
Wrap
The current item will loop around at the end of available items.
5. Select **OK** to save.
Designer Tips
-------------
[](https://dev.epicgames.com/community/api/documentation/image/ac270292-ecb2-41b5-8b1c-5a7bbe496b16?resizing_type=fit)
Buttons can also be set up on items such as bookcases to allow them to be searched using an Item Granter.
### Conditional Button #1-2
[](https://dev.epicgames.com/community/api/documentation/image/f419ef58-1c1e-4b7a-9a4b-8cfdeb5bb89d?resizing_type=fit)
Register the same keycard from searching the coffin to the **Conditional Button**.
To set up this device:
1. Equip and place a **Conditional Button** on the spawn room’s door.
2. Customize its settings as shown below.
Option
Value
Explanation
**Can Be Used By**
All
Anyone can interact with this device.
**Interact Time**
3 Seconds
It will take 3 seconds to interact with this device.
**Color**
Apple Green
This color will be the device’s background.
**Use Color For Hologram**
Yes
The chosen color will be the hologram’s background.
**Display Main Icon**
Locked
This device will display a lock icon.
**Alt Display Icon**
Locked
Sets the "action" hologram.
**Disable After Use**
Yes
Disables the device after use.
**Remain Unlocked After Activation**
On
The device will stay unlocked after being activated.
**Number of Key Item Slots**
2
This device will hold two items.
**Visible During Game**
Hologram Only
Only the holographic display of the needed key is shown in gameplay.
**Interaction Radius**
.25
This is the distance required to interact with the device.
**Show Keycard Direction**
No
After picking a keycard, there will be no HUD directing them to the door.
Function
Select Device
Select Event
**On Activated Send Event To**
Conditional Button
Disable
On Activated Send Event To
Lock
Unlock
On Activated Send Event To
Lock
Open
On Activated Send Event To
Creature Spawner
Enable
On Activated Send Event To
Audio Player
Play
3. Select **OK** to save.
4. Copy and place the device in player 2’s spawn room.
### Lock #1-2
[](https://dev.epicgames.com/community/api/documentation/image/a7ccf21d-bd33-46d9-9db2-90ed8ed2c9a3?resizing_type=fit)
Place a **Lock** on the spawn room’s door.
To set up this device:
1. Equip and place a **Lock** on the spawn room’s door.
2. Customize its settings as shown below.
Option
Value
Explanation
**Visible During Game**
Off
This device will not be visible during gameplay.
**Open When Receiving From**
Channel 75
Unlocking the Conditional Button with the keycard will send a signal to this channel.
Function
Select Device
Select Event
**Unlock When Receiving From**
Conditional Button
On Activated
**Open When Receiving From**
Conditional Button
On Activated
**Close When Receiving From**
Trigger
On Triggered
3. Select **OK** to save.
4. Copy and place a **Lock** on the door to player 2’s spawn room door.
### Speaker #1-2
[](https://dev.epicgames.com/community/api/documentation/image/e2f81940-bc56-41cd-a840-855b110de8ef?resizing_type=fit)
Place a **Speaker** over the spawn room’s door to play a sound once the player has searched the prop through the Button.
To set up this device:
1. Equip and place a **Speaker** over the spawn room’s door.
2. Customize its settings as shown below.
Option
Value
Explanation
**Audio Selection**
Transition 1
Sets the audio that will play when activated.
**Volume**
Very Loud
Sets how loud the audio will be when played.
**Sound Distance**
Near
Determines the distance at which the sound will play.
**Activate on Hit**
No
The speaker will not make a noise if hit with a pickaxe or shot.
3. Select **OK** to save.
4. Copy and place this device in player 2’s spawn room.
Designer Tips
-------------
Place Speakers along your arena to provide ambient music that sets a mood. For example, use the Spookiest Carnival Laugh **Audio Selection** to create tension before an ambush.
### HUD Message #1
[](https://dev.epicgames.com/community/api/documentation/image/44d480ef-5a9b-4de3-bc7e-f17f00428525?resizing_type=fit)
Use a **HUD Message** to display on-screen text for players.
To set up this device:
1. Equip and place a **HUD Message** anywhere in your spawn room.
2. Customize its settings as shown below.
Option
Value
Explanation
**Message**
Nice! A weapon, some ammo, and a keycard!
This will be the message displayed when the device is activated.
**Message Recipient**
Triggering Player
The instigating player will be the target of this message.
**Play Sound**
None
There will be no audio from this device.
**Placement**
Top Center
The HUD message will be placed in the top center of the screen.
Function
Select Device
Select Event
On Triggered
Trigger
Show
3. Select **OK** to save.
Designer Tips
-------------
Place HUD Messages throughout your arena to offer commentary and narrative information to help immerse players into the gameplay. You can also use this device to warn the player of ambushes.
Setting Up the Class Devices
----------------------------
[](https://dev.epicgames.com/community/api/documentation/image/591a4f4e-3686-4b8c-b935-e4fccce145a3?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
The background devices will drive the gameplay from an area unseen by players. You can place these devices outside of your arena.
In this section you will use the following devices:
* 2 x [Class Selectors](using-class-selector-devices-in-fortnite-creative)
* 1 x [Class Designer](using-class-designer-devices-in-fortnite-creative)
* 1 x [HUD Message](using-hud-message-devices-in-fortnite-creative)
* 2 x [Health Powerups](https://dev.epicgames.com/documentation/en-us/fortnite/using-health-powerup-devices-in-fortnite-creative)
### Class Selector #1-2
[](https://dev.epicgames.com/community/api/documentation/image/57673959-c974-4674-b4b0-d91e49d7d466?resizing_type=fit)
Use the Class Selector to switch the player’s class and assign weapons when activated by the Button.
To set up this device:
1. Equip and place a **Class Selector** in an area outside of your arena.
2. Customize its settings as shown below.
Option
Value
Explanation
**Class to Switch To**
2
When activated, the player switches to Class ID 2.
**Time to Switch**
Instant
Players will instantly switch Class ID.
**Clear Items on Switch**
All Items
The player’s inventory will clear when switching classes.
**Accent Color**
Golden
This color will help distinguish the class selector.
**Enabled During Phase**
All
This device will be used during all game phases.
Function
Select Device
Select Event
**On Player Spawned**
Player Spawner
Change Player to Class
3. Select **OK** to save.
4. Copy and place a second **Class Selector**.
### Class Designer
[](https://dev.epicgames.com/community/api/documentation/image/dd94bbff-eb71-4fd2-9859-ce9c8c674c4f?resizing_type=fit)
Use the Class Designer to set up the main class for players.
To set up this device:
1. Equip and place a **Class Designer** beside the **Class Selector**.
2. Customize its settings as shown below.
Option
Value
Explanation
**Class Name**
Standard
This will be the name of the main class.
**Class Identifier**
2
These settings will apply to Class ID 2.
**Starting Health**
100% Health
Players will have 100 health.
**Max Health**
100 Health
100 is the maximum health players will have.
**Starting Shields**
50% Shields
Players will have half of their shields starting out.
**Max Shields**
100 Shields
Players will have a maximum of 100 shields available.
3. Select **OK** to save.
Setting up the Powerup Devices
------------------------------
[](https://dev.epicgames.com/community/api/documentation/image/e79af998-546b-403c-bf8b-d640d1edf82e?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
Powerups are how players can replenish health and shield throughout the gameplay. **Health Powerups** can be obtained by collecting **Visual Effect Powerups** scattered throughout the map.
In this section you will use the following devices:
* 2 x [Health Powerups](https://dev.epicgames.com/documentation/en-us/fortnite/using-health-powerup-devices-in-fortnite-creative)
* ~ x [Visual Effect Powerup](https://dev.epicgames.com/documentation/en-us/fortnite/using-visual-effect-powerup-devices-in-fortnite-creative)
* 1 x [HUD Message](using-hud-message-devices-in-fortnite-creative)
### Health Powerup #1 - 2
[](https://dev.epicgames.com/community/api/documentation/image/cef4a27e-527c-4e61-8d14-ac32fa84fca5?resizing_type=fit)
Use the Health Powerup to restore the player's health and shield.
To set up this device:
1. Equip and place a **Health Powerup** in an area outside of the arena.
2. Customize its settings as shown below.
Option
Value
Explanation
**Modify**
Both
Increases both health and shield when picked up.
**Effect**
% Increase
This effect will be increased by a percentage of the base value.
**Effect Magnitude**
5
The size of this effect will be 5%.
**Effect Duration**
10 Seconds
Combined with the above settings, over 10 seconds will regenerate 50% health and shields.
**Time To Respawn**
Instant
This device will instantly be available to pick up again.
**Apply To**
All Players
This device will heal both players.
Function
Select Event
Select Function
**On Item Picked Up**
VFX Powerup Device
Pickup
3. Select _OK_ to save.
4. Copy and place another **Health Powerup**.
### Visual Effect Powerup
[](https://dev.epicgames.com/community/api/documentation/image/e5fe3845-963f-4994-a49f-4eddedacec44?resizing_type=fit)
In your arena, randomly place Visual Effect Powerups as a way for players to trigger the Health Powerups. Players will recover health and shields when they touch the VIsual Effect Powerups.
To set up this device:
1. Equip and place a **Visual Effect Powerup** in your arena for players to pick up.
2. Customize its settings as shown below.
Option
Value
Explanation
**Color**
Apple Green
The powerup will be this color.
**Time To Respawn**
Never
The powerups will never respawn.
**When Item Picked Up Transmit On**
Channel 239
This will send a message to the HUD Message tutorial text. Other Visual Effect Powerups will be on Channel 238.
Function
Select Event
Select Function
**Pickup**
Health Powerup
On Item Picked Up
3. Select **OK** to save.
### HUD Message #2
Use this HUD Message to display text that explains Health Powerups.
To set up this device:
1. Equip and place a **HUD Message** beside the **Health Powerups**.
2. Customize its settings as shown below.
Option
Value
Explanation
**Message**
You notice you and your partner's health and shields start to regenerate.
This text will display for ltriggering players.
**Time From Round Start**
Off
This device will have to be activated instead of automatically playing after the round starts.
**Text Style**
Small
The HUD text will have a small font.
**Play Sound**
None
There will be no audio from this device.
**Placement**
Top Center
The HUD placement will be at the top center of the screen.
Function
Select Event
Select Device
**On Triggered**
Trigger
Show
Setting up the Creature Managing Devices
----------------------------------------
[](https://dev.epicgames.com/community/api/documentation/image/69915231-f8ea-417a-bfab-2778e61d355f?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
The devices in this section will help manage creatures and what happens when they are eliminated.
In this section, you will use the following devices:
* 13 x [Creature Managers](using-creature-manager-devices-in-fortnite-creative)
* 13 x [Elimination Manager](using-elimination-manager-devices-in-fortnite-creative)
### Creature Manager 1 - 13
[](https://dev.epicgames.com/community/api/documentation/image/a064437b-0ea5-4864-aa3b-9b126b56208b?resizing_type=fit)
There are 13 creature types available in the **Creature Manager**. This device will determine the stats for each creature.
To set up this device:
1. Equip and place a **Creature Manager** in an area outside of your arena.
2. Customize its settings as shown below.
Option
Value
Explanation
**Health**
200
Determines the registered monster’s health. This device is for the default creature, Fiend.
**Score**
1
Eliminating a creature of this type will award a score of 1.
**Score Distribution**
All to Killer
Only the person who gets the last hit is awarded the score.
**Damage to Player**
25
The registered creature will damage the player for 25 points.
3. Place a Creature Manager for each **Creature Type**, there will be 13 in total.
a. Scale the difficulty by slowly increasing **Health**, **Score**, **Damage to Player**, and **Movement Speed** for each creature.
### Elimination Manager 1-13
[](https://dev.epicgames.com/community/api/documentation/image/7d0ded53-c1e6-4b1d-bf29-ed4bdc88049c?resizing_type=fit)
Use the **Elimination Manager** to determine what happens when a creature is eliminated. You can drop items like items and weapons onto this device to set a chance of being dropped for the eliminating player.
To set up this device:
1. Equip and place an **Elimination Manager** in front of the **Creature Manager** for Fiend.
2. Drop either a variety of weapons or an item onto the device to award players.
3. Customize its setting as shown below.
Option
Value
Explanation
**Number Of Items Dropped**
1
There will only be one item dropped at a time.
**Target Type**
Fiend
This device is managing the Fiend creature type.
**Random Drop**
Random
Of the registered items, only one will be dropped.
**Drop Chance**
15%
There is a 15% chance that eliminating the **Target Type’s** creature will drop an item.
4. Copy and place this device for each **Target Type** except for Megabrute and Red Brute. There will be 11 devices in total. You can place the Elimination Manager in front of the matching Creature Manager.
a. The Megabrute and Red Brute will have no elimination manager.
5. Copy and place two more **Elimination Managers**.
a. Drop a variety of ammo on one and usable items on the other.
6. Customize their settings as shown below.
Option
Value
Explanation
**Number Of Items Dropped**
1
There will only be one item dropped at a time.
**Target Type**
All Creatures
Any creature can drop items from this device.
**Random Drop**
No Repeats
This device cycles through all items before shuffling and repeating.
**Drop Chance**
90%
The ammo elimination manager drops 90% of the time. For the item elimination manager, set this to 15%.
7. Select **OK** to save.
Spawn Creatures in the Arena
----------------------------
[](https://dev.epicgames.com/community/api/documentation/image/e350aa20-e28b-4769-9fa1-f0faa4e269c8?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
Build a large, maze-like dungeon with creature ambushes for players to adventure while making their way to a final boss room. This section will show you how to fill your arena with triggers to spawn creatures when players walk through them.
In this section, you will use the following devices:
* ~ x [Creature Spawners](using-creature-spawner-devices-in-fortnite-creative)
* ~ x [Triggers](https://dev.epicgames.com/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative)
### Creature Spawner
[](https://dev.epicgames.com/community/api/documentation/image/47c82ec8-e3d8-4bb4-9c46-1a100e9e7ebb?resizing_type=fit)
Use **Creature Spawners** to spawn enemies in your arena for players to eliminate.
To set up this device:
1. Equip and place the **Creature Spawner** in your arena.
2. Customize its setting as shown below.
Option
Value
Explanation
**Creature Type**
Fiend
Creatures of this type will pull from the setup in the Creature Manager.
**Number of Creatures**
1
The total number of creatures that can be active at once. Increase this setting to adjust the difficulty.
**Total Spawn Limit**
1
The total number of creatures spawned before stopping. Gradually increase this setting to add difficulty to your gameplay.
**Wave Timer**
5 Seconds
The time between spawns before the spawn limit is maxed out.
**Activation Range**
3 Tiles
The distance the player has to be before spawning.
**Spawner Visibility**
Off
This device will not be visible.
**Damage Spawner After Spawn**
Off
The spawner will not damage itself to be destroyed and stop spawns.
**Max Spawn Distance**
½ Tile
The maximum distance that creatures will appear from the spawner.
**Spawn Through Walls**
Off
Creatures will not spawn through walls, but near the player.
**Preferred Spawn Location**
Random
Creatures will appear anywhere within the ½ tile.
**Enabled At Game Start**
Disabled
This device must be turned on by a trigger or channel to activate.
Function
Select Event
Select Device
**On Triggered**
Trigger
Enable
**On Activated**
Conditional Button
Disable
3. Select **OK** to save.
4. Copy and place **Creature Spawners** along your arena, changing the **Creature Type** each time. Make sure to place your devices a good distance apart from each other.
a. Increase the settings for **Number of Creatures**, **Total Spawn Limit**, and **Wave Timer** to scale the difficulty as players progress.
Designer Tips
-------------
[](https://dev.epicgames.com/community/api/documentation/image/b733f622-c59d-4801-a89a-3d81fd72c1f6?resizing_type=fit)
You can also use [**Creature Placers**](using-creature-placer-devices-in-fortnite-creative) to spawn individual creatures in your arena. Use this device to individually place where creatures will spawn.
In addition to using keycards to unlock areas, you can also set doors to unlock when players eliminate strong creatures like the Megabrute.
### Trigger #1
[](https://dev.epicgames.com/community/api/documentation/image/a9127d77-04d0-4004-b5d0-82b7f965f264?resizing_type=fit)
Use **Triggers** to send a signal that activates nearby Creature Spawners.
To set up this device:
1. Equip and place the **Trigger** either in front or behind the **Creature Spawner**.
2. Grow or shrink your triggers to create a wall that players cannot miss when walking through the arena.
a. Triggers behind the Creature Spawners will spawn creatures behind the players when activated.
3. Customize its settings as shown below.
Option
Value
Explanation
**Times Can Trigger**
1
Players can only trigger this device once.
**Trigger Sound**
Disabled
This device will have no audio.
**Trigger VFX**
Disabled
This device will have no VFX.
**Visible in Game**
**No**
This device will not be visible in the game.
Function
Select Device
Select Event
**Enable**
Creature Spawner
On Triggered
4. Select **OK** to save.
5. Copy and place **Triggers** either before or after your **Creature Spawners** along your arena.
Designer Tips
-------------
Create corner ambushes for players by linking opposite creature spawners to one trigger. Creatures will spawn in two directions for players to combat simultaneously.
You can hide creature ambushes behind destructible walls using [resource materials](https://dev.epicgames.com/documentation/en-us/fortnite/using-world-resource-items-in-fortnite-creative). Set up more complicated ambushes by pairing triggers with explosive devices that can destroy wall pieces.
You can also create a safe area while pairing [**Fishing Zones**](using-fishing-zone-devices-in-fortnite-creative) and Fishing Rod Barrels in an area away from creatures for your players to relax and fish for items to aid their gameplay.
Add a Map to Your Arena
-----------------------
[](https://dev.epicgames.com/community/api/documentation/image/19c8d739-2898-4a11-b74f-a94592c792c6?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
Spread **Map Indicators** throughout the arena as needed. This device will appear on the minimap and give location information to players.
In this section, you will use:
* ~ x [Map Indicators](https://dev.epicgames.com/documentation/en-us/fortnite/using-map-indicator-devices-in-fortnite-creative)
### Map Indicator
[](https://dev.epicgames.com/community/api/documentation/image/3c01add5-84fb-459d-8304-203a743c5d0c?resizing_type=fit)
Once the minimap is unlocked, you can set up Map Indicators to progressively unlock over time. Multiple copies of these can be added to various locations in your arena.
To set up this device:
1. Equip and place a **Map Indicator** in an area you would like players to know their location.
2. Customize its settings as shown below.
Option
Value
Explanation
**Enabled On Game Start**
No
This device is not automatically enabled and will need to be triggered by a channel.
**Icon**
Custom
Choose an icon for your map.
**Text**
Insert text
This field should briefly describe the area they are in.
Function
Select Device
Select Event
**On Eliminated**
Creature Spawner
Enable
3. Select **OK** to save.
4. Copy and spread this device along areas where you would like to show the player’s location. Change the text as needed.
Designer Tip
------------
Use a pair of **HUD Controllers** to toggle the minimap on and off. Set one HUD Controller to show the minimap and another to not show the minimap. These devices will be enabled and disabled when receiving a signal from a device like the Button.
Setting up Item Granting Devices
--------------------------------
[](https://dev.epicgames.com/community/api/documentation/image/94f49563-5d10-4bde-ae33-47c6caf80824?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
Find a unique way to grant ammo and items to your players. These items will help refuel the players as they battle their way throughout the game.
You will need to select a prop for players to simulate gathering resources. This tutorial will use an anvil prop.
In this section we will use the following devices:
* 1 x [Explosive](using-explosive-devices-in-fortnite-creative)
* 2 x [Triggers](https://dev.epicgames.com/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative)
* 1 x [Item Granter](https://dev.epicgames.com/documentation/en-us/fortnite/using-item-granter-devices-in-fortnite-creative)
* 1 x [Item Spawner](https://dev.epicgames.com/documentation/en-us/fortnite/using-item-spawner-devices-in-fortnite-creative)
### Explosive
[](https://dev.epicgames.com/community/api/documentation/image/6ec6d105-2ae3-4423-b1e6-c46e0ca656d4?resizing_type=fit)
Use an **Explosive** to destroy the anvil prop after the appropriate amount of ammo is made.
To set up this device:
1. Equip and place an **Explosive** device on top of the prop. This device should be away from walls and floors, in a position to only destroy the anvil.
2. Customize its settings as shown below.
Option
Value
Explanation
**Blast Radius**
0.25
This will be the explosion’s blast radius in meters.
**Player Damage**
0
There will be no damage to players.
**Structure Damage**
100
The explosion will do 100 points of damage to surrounding structures.
**Damage Indestructible Buildings**
Yes
The explosion will destroy props and environments that are invincible to player damage.
**Knockback**
Low
There will be a low knockback effect during the explosion.
**Visible During Game**
No
This device will not be seen during the gameplay.
**Collision During Game**
Off
There will be no collision during gameplay.
**Show Health Bar**
No
The device’s health bar will not be visible in-game.
Function
Select Device
Select Event
**On Triggered**
Trigger
Explode
3. Select **OK** to save.
### Trigger #2-3
Place a Trigger and grow its volume to completely cover the anvil. When players switch to their pickaxe or damage the anvil, it will trigger ammo and build up the incremental damage to destroy the anvil. To set up this device:
1. Equip and place a **Trigger** to completely cover the anvil.
2. Customize its settings as shown below.
Option
Value
Explanation
**Triggered By Player**
Off
The player contacting this trigger does not activate it.
**Triggered By Damage**
On
Damage will activate this trigger.
**Times Can Trigger**
9
This device can be activated nine times.
**Transmit Every X Triggers**
3
Every time this device is triggered 3 times, it will send out one activation.
**Trigger Sound**
Disabled
This device will not have audio.
**Trigger VFX**
Disabled
This device will not have visual effects.
**Visible In Game**
No
This device will not be visible in the game.
**Receive Damage While Invisible**
Take Damage
This device will still take damage even though it is invisible.
Function
Select Device
Select Event
**Grant Item**
Item Granter
On Triggered
3. Select **OK** to save.
Place another Trigger adjacent to the first one. This Trigger will keep track of the activations before sending a signal to blow up the anvil with the Explosive device.
To set up this device:
1. Equip and place a **Trigger** beside the one you just placed.
2. Customize its settings as shown below.
Option
Value
Explanation
**Triggered By Player**
Off
Contact with the player will not activate this device.
**Times Can Trigger**
3
This device will send out one activation for every three times it is triggered.
**Transmit Every X Triggers**
3
Every time this device is triggered 3 times, it will send out one activation.
**Trigger Sound**
Disabled
This device will not have audio.
**Tigger VFX**
Disabled
This device will not have visual effects.
**Visible In Game**
No
This device will not be visible in-game.
Function
Select Device
Select Event
**Explode**
Explosive Device
On Triggered
3. Select **OK** to save.
### Item Granter #2
Use an Item Granter to award players ammo after successfully hitting the anvil.
To set up this device:
1. Equip and place an **Item Granter** outside of your arena, in an area unseen by players.
2. Register your chosen ammo to the device by dropping it from your inventory onto the device.
3. Customize its settings as shown below.
Option
Value
Explanation
**On-Grant Action**
Keep All
The player’s inventory will remain unaffected when an item is granted.
**Grant On Cycle**
No
Cycling the inventory will not grant items.
**Give Extra Ammo**
No
Extra ammo will not be granted.
**Cycle Behavior**
Wrap
Grantable items will loop if the end of valid items to grant is reached.
Select Function
Select Device
Select Event
**Grant Item When Receiving From**
Trigger
On Triggered
**Cycle to Random Item When Receiving From**
Trigger
On Triggered
4. Select **OK** to save.
### Item Spawner
[](https://dev.epicgames.com/community/api/documentation/image/4494e29f-f546-447c-8870-428af50f65c3?resizing_type=fit)
Use **Item Spawners** to offer items, ammo, or weapons to players.
To set up this device:
1. Equip and place **Item Spawners** in areas of your map where you would like to offer items.
2. Equip and register items you want to offer by dragging them out of your inventory onto the device.
3. Customize their settings as shown below.
Option
Value
Explanation
**Items Respawn**
Off
Items do not respawn.
**Base Visible During Game**
No
The device will not be visible during gameplay.
**Time Between Respawns**
Never
Items can only be picked up once.
**Run Over Pickup**
On
The spawned item is automatically picked up when ran over.
4. Select **OK** to save.
Setting Up the Final Boss Area
------------------------------
[](https://dev.epicgames.com/community/api/documentation/image/0572971b-293a-449e-946e-29552953c283?resizing_type=fit)
_Use the photo as a visual reference on device placement and creative possibilities._
This area will be the final boss area where players will battle their final, hardest round of creatures before ending the game.
In this section we will use the following devices:
* 1 x [Player Checkpoint Pad](https://dev.epicgames.com/documentation/en-us/fortnite/using-player-checkpoint-devices-in-fortnite-creative)
* 1 x [Button](using-button-devices-in-fortnite-creative)
* 2 x [Timed Objective](https://dev.epicgames.com/documentation/en-us/fortnite/using-timed-objective-devices-in-fortnite-creative)
* ~ x [Creature Spawner](using-creature-spawner-devices-in-fortnite-creative)
* 1 x [End Game](using-end-game-devices-in-fortnite-creative)
### Player Checkpoint Pad
[](https://dev.epicgames.com/community/api/documentation/image/6658ff67-e6ee-45cc-abdf-faa10812254b?resizing_type=fit)
Set a **Player Checkpoint Pad** to be activated by a Trigger so that players can respawn only after reaching the entrance to the final boss area. Place a Trigger in a position that players can reach before the Player Checkpoint Pad.
To set up this device:
1. Equip and place a **Player Checkpoint Pad** at the entrance of the final boss area.
2. Customize its settings as shown below.
Option
Value
Explanation
**Visible During Game**
Off
The checkpoint will not be visible during gameplay.
**Play Activate FX**
Off
Activation FX is not played during gameplay.
**Activate When Receiving From**
Channel 3
Pair this channel with the Trigger you placed before it.
Function
Select Device
Select Event
**On Triggered**
Trigger
Register
3. Select **OK** to save.
Button #3
---------
Place a Button on a throne or a prop that symbolizes a boss area for players to search.
To set up this device:
1. Equip and place a **Button** on a throne prop.
2. Customize its settings as shown below.
Option
Value
Explanation
**Interact Time**
3 Seconds
This device will activate after 3 seconds of interaction.
**Times Can Trigger**
1
This device can only be used once.
**Trigger Sound**
Disabled
There will be no audio from this device.
**Interaction Text**
Search the throne?
Alter this text for whichever prop is used in place of a throne.
**Interaction Radius**
1.5M
The device can be interacted with at this distance.
Function
Select Device
Select Event
**Start**
Timed Objective
On Interact
3. Select **OK** to save.
Timed Objective #1-2
--------------------
Use the **Timed Objective** to give a five-second warning to players about the final wave.
To set up this device:
1. Equip and place a **Timed Objective** in the final boss room.
2. Customize its settings as shown below.
Option
Value
Explanation
**Time**
5 Seconds
This device will activate the timer after 5 seconds.
**Timer Label Text**
I don’t think we should have done that.
Add a text that matches the theme of your gameplay.
**Hologram Until Activated**
No
This device will not have a hologram display during gameplay.
**Visible During Gameplay**
No
This device will not be visible during gameplay.
**Countdown Visible On HUD**
No
The five-second countdown will not be shown on the HUD.
**Urgency Mode**
Disabled
There will be no sound effects for the last seconds of the countdown.
Function
Select Device
Select Event
**Start When Receiving From**
Button
On Interact
**Enable When Receiving From**
Button
On Interact
**On Completed Send Event To**
Creature Spawner
Enable
3. Select **Ok** to save.
Place another Timed Objective to disable the Creature Spawners and end the final battle. To set up this device:
1. Equip and place a second **Timed Objective**.
2. Customize its settings as shown below.
Option
Value
Explanation
**Time**
2.5 Minutes
This device’s timer will last for this duration.
**Timer Label Text**
Stay alive for…
Add a text that matches the theme of your gameplay.
**Hologram Until Activated**
No
The device will have no hologram during gameplay.
**Visible During Gameplay**
No
This device will not be visible during gameplay.
Function
Select Device
Select Event
**Start When Receiving From**
Trigger
On Triggered
Start When Receiving From
Timed Objective
On Completed
**Enable When Receiving From**
Trigger
On Triggered
Enable When Receiving From
Timed Objective
On Completed
**On Completed Send Event To**
Creature Spawner
Destroy Spawner
On Completed Send Event To
Explosive
Explode
On Completed Send Event To
HUD Message
Show
3. Select **OK** to save.
Creature Spawner #2
-------------------
Use Creature Spawners to continuously spawn creatures until receiving a signal from the second Timed Objective.
To set up this device:
1. Equip and place a **Creature Spawner** in the final boss room.
2. Customize its settings as shown below.
Option
Value
Explanation
**Creature Type**
Fiend
Choose a creature type that is threatening and difficult to eliminate.
**Number of Creatures**
2
Only two creatures will be spawned at once.
**Total Spawn Limit**
50
The spawner will stop after 50 creatures are spawned.
**Wave Timer**
1 Second
There will be one second between waves of creatures.
**Activation Range**
9 Tiles
Creatures will spawn once the player is nine tiles away.
**Despawn Range**
14 tiles
Creatures will despawn once the player is 14 tiles away.
**Despawn Type**
Distance to Spawner
Players must be 14 tiles away from the spawner to despawn creatures.
**Invincible Spawner**
On
The spawner will be immune to damage.
**Spawner Visibility**
Off
The spawner will not be visible during gameplay.
**Damage Spawner After Spawn**
Off
The spawner will not take damage from spawning creatures.
**Max Spawn Distance**
½ Tile
This is the maximum distance a creature can spawn from the spawner.
**Spawn Through Walls**
Off
There must be a line of sight to a spawn location within ½ tile.
**Preferred Spawn Location**
Random
Creatures will appear randomly within the allowed area.
**Enabled at Game Start**
Disabled
This device must be activated to function.
**Enable When Receiving From**
Channel 5
This device will activate after the first timer goes off.
**Disable When Receiving From**
Channel 6
This device is disabled after the exit is generated at the end of the creature rush.
Function
Select Device
Select Event
**On Triggered**
Trigger
Enable
**On Activated**
Conditional Button
Disable
3. Select **OK** to save.
Designer Tips
-------------
Add flair to your final boss area by pairing an Explosive with a destructible prop to explode after the final timer, revealing an exit door for players to finish the game.
### End Game
[](https://dev.epicgames.com/community/api/documentation/image/2ece9f4c-4cfb-46e6-9802-2bf468162c0c?resizing_type=fit)
Once players finish the creature wave, pair an **End Game** with a Trigger in front of a door for players to exit. Once players exit the door, it will trigger the game’s end.
To set up this device:
1. Equip and place an **End Game** in the final boss room.
2. Customize its settings as shown below.
Option
Value
Explanation
**What to End**
End Round
Ends the round and finished the game when activated.
**Custom Victory Callout**
You won!
Insert a custom message that fits with your game’s theme.
Function
Select Device
Select Event
**Activate When Receiving From**
Trigger
On Triggered
3. Select **OK** to save.
Customize the Island Settings
-----------------------------
These settings will create a two-player gameplay that tracks enemy elimination on the HUD.
[](https://dev.epicgames.com/community/api/documentation/image/ac7fb0ea-938d-497a-9545-258d0e29daab?resizing_type=fit)
To modify gameplay settings, press the **TAB** key and click **MY ISLAND** at the top of the screen. From here, you can access the **GAME**, **SETTINGS**, and **UI** tabs.
### My Island - Game
Modified Setting
Option
Explanation
**Max Players**
2
Determines the maximum number of players this gameplay has.
**Teams**
Cooperative
Players will work together to progress through the gameplay.
**Team Size**
2
Determines the maximum number of players per team.
**Default Class Identifier**
3
Players will start the game as Class 3.
**Spawn Limit**
2
Players will only have two times to spawn into the map.
**Total Rounds**
1
This gameplay will only have one round.
**Time Limit**
None
There will be no time limit for this gameplay.
### My Island - Settings
Modified Setting
Option
Explanation
**Starting Shields**
100% Shields
Players will spawn with full shields.
**Allow Building**
None
Players will not build in this gameplay.
**Pickaxe Range Multiplier**
Medium
The pickaxe will have a medium range.
**Auto Pickup Pickups**
No
Players will not automatically pickup items.
**Auto Pickup Ammo**
Yes
Players will automatically pickup ammo.
**Auto Pickup Items**
No
Players will not automatically pickup items.
**Auto Pickup Weapons**
No
Players will not automatically pickup weapons.
**Fall Damage**
On
Players will take damage when they fall.
### UI
Modified Setting
Option
Explanation
**Game Score Display Time**
5 Seconds
The game score will display for five seconds.
**Round Score Display Time**
5 Seconds
The round score will display for five seconds.
**HUD Info Type**
AI Enemy Elimination
The HUD will track AI enemy eliminations.
**Max Trackers On HUD**
1
The HUD will only have one tracker.
**Round Win Condition**
Score
Players with the most score will win.
**Tiebreaker 1**
AI Eliminations
The tiebreaker will be AI eliminations.
* [devices](https://dev.epicgames.com/community/search?query=devices)
* [consumables](https://dev.epicgames.com/community/search?query=consumables)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://dev.epicgames.com/community/fortnite/learning)
On this page
* [Props, Prefabs, and Galleries](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#props-prefabs-and-galleries)
* [Create Your Island](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#create-your-island)
* [Set up the Pre-Game Lobby](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#set-up-the-pre-game-lobby)
* [Player Spawn Pads #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#player-spawn-pads-1-2)
* [Setting Up the Player Spawn Area](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-the-player-spawn-area)
* [Player Spawn Pads #3-4](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#player-spawn-pads-3-4)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [Button #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#button-1-2)
* [Item Granter #1](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#item-granter-1)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [Conditional Button #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#conditional-button-1-2)
* [Lock #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#lock-1-2)
* [Speaker #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#speaker-1-2)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [HUD Message #1](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#hud-message-1)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [Setting Up the Class Devices](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-the-class-devices)
* [Class Selector #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#class-selector-1-2)
* [Class Designer](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#class-designer)
* [Setting up the Powerup Devices](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-the-powerup-devices)
* [Health Powerup #1 - 2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#health-powerup-1-2)
* [Visual Effect Powerup](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#visual-effect-powerup)
* [HUD Message #2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#hud-message-2)
* [Setting up the Creature Managing Devices](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-the-creature-managing-devices)
* [Creature Manager 1 - 13](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#creature-manager-1-13)
* [Elimination Manager 1-13](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#elimination-manager-1-13)
* [Spawn Creatures in the Arena](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#spawn-creatures-in-the-arena)
* [Creature Spawner](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#creature-spawner)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [Trigger #1](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#trigger-1)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [Add a Map to Your Arena](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#add-a-map-to-your-arena)
* [Map Indicator](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#map-indicator)
* [Designer Tip](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tip)
* [Setting up Item Granting Devices](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-item-granting-devices)
* [Explosive](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#explosive)
* [Trigger #2-3](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#trigger#2-3)
* [Item Granter #2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#item-granter-2)
* [Item Spawner](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#item-spawner)
* [Setting Up the Final Boss Area](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#setting-up-the-final-boss-area)
* [Player Checkpoint Pad](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#player-checkpoint-pad)
* [Button #3](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#button-3)
* [Timed Objective #1-2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#timed-objective-1-2)
* [Creature Spawner #2](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#creature-spawner-2)
* [Designer Tips](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#designer-tips)
* [End Game](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#end-game)
* [Customize the Island Settings](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#customize-the-island-settings)
* [My Island - Game](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#my-island-game)
* [My Island - Settings](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#my-island-settings)
* [UI](/documentation/en-us/fortnite/create-a-dungeon-crawler-game-in-fortnite-creative#ui)