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7. Timed Door
Timed Door
==========
Create a locked door that only stays open for a short time, then locks again.

On this page
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/832941db-5185-4d64-beef-c94e0e4cc326?resizing_type=fit)
A long corridor lies ahead of our adventurer, cloaked in near darkness. As she moves forward, the door opens, and torches to the sides burst into life. A ticking sound indicates that she only has a short window before the door closes. She hurries forward, but not fast enough, just as she reaches the door it slams shut and the torches go out. Better try again…
_Timed Door Video_
Ingredients
-----------
**You will need:**
* **1 Trigger device**
* **1 Timer device**
* **1 Lock device**
* **2 Customizable Light devices (Burning Torches)**
Method
------
Create a corridor with a door at the end. Embed a Lock Device into the wall with the door. The Lock can control the door, so it stays locked unless the Timer is running. Place the Trigger at the start of the corridor to open the door, switch on the torches, and start the timer. Set the Timer anywhere, and give the player just enough time to get through the door. When the Timer completes, it sends a signal to close the door, switch off the torches, and resets itself.
Modified Options
----------------
### Trigger Device Options
Modified Options - Trigger
Visible in Game
No
We don't want the player to know that they'll be touching the trigger, so set the **Visible In Game** option to **No** so that the Trigger is hidden from players.
### Timer Device Options
Modified Options - Timer
Duration
3 Seconds
Auto Start
Off
Alarm Audio
Off
Set the **Duration** to be just enough to get through the door in time. Set the **Auto Start** option to **Off** (the Trigger will be activating it) and set the **Alarm Audio** option to **Off**.
### Customizable Light Device Options
Modified Options - Customizable Light (both)
Initial State
Off
Turn On Team Filter
None
Turn Off Team Filter
None
Initially, we want the Burning Torches to be switched off, so set their **Initial State** to **Off**. Also, switch both their **Team Filters** to **None** to keep players from interacting with the torches directly.
### Lock Device Options
Modified Options - Lock Device
Visible In Game
Off
Set the **Visible In Game** option for the Lock to **Off**, as it doesn't fit particularly well with our medieval theme.
### Message Setup
Message Setup - Channel 1
Trigger
1
\[Transmit\]
When Triggered Transmit On
Customizable Light x2 (Burning Torch)
1
\[On Receive\]
Turn On When Receiving From
Lock Device (Door Lock)
1
\[On Receive\]
Open When Receiving From
Timer
1
\[On Receive\]
Start When Receiving From
When players step on the Trigger, turn on the lights, open the door, and start the timer.
Message Setup - Channel 2
Timer
2
\[Transmit\]
When Complete Transmit On
2
\[On Receive\]
Reset When Receiving From
Customizable Light x2 (Burning Torch)
2
\[On Receive\]
Turn Off When Receiving From
Door Lock(Burning Torch)
2
\[On Receive\]
Turn Off When Receiving From
* [devices](https://uefn-docs.yuzulabs.dev/community/search?query=devices)
* [gameplay examples](https://uefn-docs.yuzulabs.dev/community/search?query=gameplay%20examples)
* * *
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On this page
* [Ingredients](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#ingredients)
* [Method](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#method)
* [Modified Options](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#modified-options)
* [Trigger Device Options](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#trigger-device-options)
* [Timer Device Options](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#timer-device-options)
* [Customizable Light Device Options](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#customizable-light-device-options)
* [Lock Device Options](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#lock-device-options)
* [Message Setup](/documentation/en-us/fortnite/timed-door-in-fortnite-creative#message-setup)