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* [Twinmotion](/documentation/en-us/twinmotion)
* [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
* [Fab](/documentation/en-us/fab)
4. [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5. [Using Devices](/documentation/en-us/fortnite/using-devices-in-fortnite-creative "Using Devices")
6. UFO Spawner Devices
UFO Spawner Devices
===================
Turn your island into Area 51 and race UFOs!

On this page
A **UFO Spawner** is a device that [spawns](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#spawning) a UFO vehicle onto your island at the spawner's given location and orientation.
* Use UFO Spawner devices in combination with the [Race Checkpoint Device](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#race-checkpoint) to design a racing game for your players.
* You can place a player directly inside the UFO using a trigger.
Finding and Placing the Device
------------------------------
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9393c5aa-9dfa-487a-8362-5e83595f27ea?resizing_type=fit)
_Click image to enlarge._
1. From [Create mode](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#create-mode), press the **Tab** key to open the [CREATIVE inventory](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary) screen.
2. Click the **DEVICES** tab and scroll to select the device. You can also use the **Search** box or the **Categories** panel on the left to find your device.
3. Click **PLACE NOW** to [place](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#place) immediately, or put the device in the [QUICK BAR](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#quick-bar) to place later.
4. Press **Esc** to return to your island in Create mode. Use your [phone](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#phone) tool to position the device, then left-click to place it. Press **Esc** to detach the device from your phone.
5. Point at the base of the device with your phone. If the **CUSTOMIZE** popup doesn’t open immediately, move closer until it does, then press **E** to open the CUSTOMIZE panel.
It’s helpful to [customize device names](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#rename-a-device) when you use multiple copies of the same device.
Device Options
--------------
This device has some basic functionality, like whether it is visible in game, or whether it supports [wraps](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#wrap). Additionally, there are some advanced options, like which [class](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#class) and team can use the vehicle, and whether [enabling](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#enable) or disabling the device spawns or [despawns](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#despawn) the vehicle.
You can configure this device with the following options.
Default values are **bold**.
### Basic Options
Option
Value
Description
**Visible During Game**
**On**, Off
Determines whether the device is visible during the game. This does affect its [collision](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary) properties.
**Reboots**
**2**, No Reboots, Unlimited, Pick a number
Determines how many times the UFO will reboot to full health after being reduced to 0 health.
### All Options (Additional)
Option
Value
Description
**Enabled During Phase**
**All**, None, Pre-Game Only, Gameplay Only
Determines the game [phases](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#game-phase) during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
**Respawn Time**
**Instant**, Never, Pick a time
Respawns a vehicle that's been destroyed after a selected delay.
**Respawn Vehicle when Enabled**
**Yes**, No, Only if Needed
If this is set to **Yes**, a vehicle will spawn when the device is enabled. Choosing **Only If Needed** will not reset an existing vehicle.
**Destroy Vehicle when Disabled**
**Yes**, No
Destroys a spawned vehicle when the spawner is disabled.
**Owning Team**
**Any**, Pick a team
Sets the team the device belongs to.
**Selected Class**
**None**, Any, No Class, Pick a class
Determines what class can use this vehicle.
Values for this option are:
* **None**: All players, including players with no class assigned, can use the vehicle.
* **Any**: Any player with a class assigned can use the vehicle.
* **No Class**: Only players with no class assigned can use the vehicle.
* **Pick a class**: Pick a [class identifier](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#class-identifier); only players assigned that class can use the vehicle.
**Vehicle Health**
**1500**, Indestructible, Pick a number
Determines how much damage the vehicle can take before it is destroyed.
**Enable Cannon**
**Yes**, No
Determines whether the cannon can be used.
**Enable Tractor Beam**
**Yes**, No
Determines whether the tractor beam can be used.
Channels
--------
When one device needs to "talk" to another device, it does so by [transmitting](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#transmit) a [signal](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#signal) on a specific [channel](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#channel). The receiving device needs to be set up to [receive](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#receive) the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who [triggered](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#trigger) the device with the signal.
When the UFO Spawner device receives a signal on a channel, it can be enabled or disabled, can spawn or destroy a vehicle, and assign a driver. It can transmit a signal on a channel when a player enters or exits the vehicle, and when the vehicle is spawned or destroyed.
### Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option
Value
Description
**Assigns Driver When Receiving From**
**No Channel**, Pick a channel
Sets the player that [instigated](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#instigator) the signal as the spawned vehicle's pilot
**Respawn Vehicle When Receiving From**
**No Channel**, Pick a channel
Spawns a new vehicle after receiving a signal on the selected [channel](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#channel). The existing vehicle will be destroyed before a new vehicle spawns.
**Destroy Vehicle When Receiving From**
**No Channel**, Pick a channel
When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists.
**Enable When Receiving From**
**No Channel**, Pick a channel
When a signal is received on the selected channel, the UFO spawner is enabled.
**Disable When Receiving From**
**No Channel**, Pick a channel
When a signal is received on the selected channel, the UFO spawner is disabled.
### Transmitters
Transmitters send a signal on the selected channel when triggered.
Option
Value
Description
**When Player Enters Vehicle Transmit On**
**No Channel**, Pick a channel
Transmits a signal on the selected channel when a player enters the spawned vehicle.
**When Player Exits Vehicle Transmit On**
**No Channel**, Pick a channel
Transmits a signal on the selected channel when a player exits the spawned vehicle.
**When Vehicle Spawns Transmit On**
**No Channel**, Pick a channel
Transmits a signal on the selected channel when a vehicle is spawned or respawned.
**When Vehicle is Destroyed Transmit On**
**No Channel**, Pick a channel
Transmits a signal on the selected channel when a vehicle is destroyed.
* [racing](https://uefn-docs.yuzulabs.dev/community/search?query=racing)
* [vehicle](https://uefn-docs.yuzulabs.dev/community/search?query=vehicle)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)
On this page
* [Finding and Placing the Device](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#finding-and-placing-the-device)
* [Device Options](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#device-options)
* [Basic Options](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#basic-options)
* [All Options (Additional)](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#all-options-additional)
* [Channels](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#channels)
* [Receivers](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#receivers)
* [Transmitters](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#transmitters)