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6. Wildlife Spawner Device Design Examples
Wildlife Spawner Device Design Examples
=======================================
Find new ways to integrate various types of wildlife into your game play, from chasing chickens to riding raptors!

On this page
Wildlife spawners can spawn an array of creatures, some of which you can hunt, tame, or ride! You're about to learn some fun ways to integrate a few of these creatures into your own gameplay design.
Basic Animal Hazard
-------------------
In this example, you'll see how to use a **Wildlife Spawner** device to configure animals that are hazardous for players!
### Devices Used
* 1 x [Wildlife Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-wildlife-spawner-devices-in-fortnite-creative) device
* 1 x [Player Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-player-spawn-pad-devices-in-fortnite-creative) device
* 1 x [Item Granter](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-item-granter-devices-in-fortnite-creative) device
### Set Up the Devices
1. Place a **Player Spawner** device.
2. Place an **Item Granter** device and register a **Makeshift Bow** to the device.
3. Customize the Item Granter:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c6fec645-e254-4eb4-a9bf-1e708a51773e?resizing_type=fit)
Option
Value
Receiving Players
All
Grant on Game Start
On
4. Place a **Wildlife Spawner** device.
5. Customize the Wildlife Spawner:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/78ddd418-29fc-46dc-9a22-570d124f6127?resizing_type=fit)
Option
Value
Type
Wildwasps
Spawn Radius
40.0M
You now have the basic functionality for an animal hazard!
### Design Tip
Consider which animals make the most sense to be spawning in your Island — it might not make sense to spawn a wolf on a desert island, for instance.
To make the wildlife blend in more with your environment, explore the biome variants on chickens, boars, and wolves!
Timed Chicken Capture
---------------------
The Wildlife Spawner can spawn chickens. Fortnite chickens can be picked up, jumped with, and thrown by the player! This makes them a fun option for a timed capture challenge.
### Devices Used
* 1 x Wildlife Spawner device
* 1 x Player Spawner device
* 1 x [Volume](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-volume-devices-in-fortnite-creative) device
* 1 x [Timer](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-timer-devices-in-fortnite-creative) device
### Set Up the Devices
1. Create a small pen for the captured chickens to go in using fence assets from the **Farm Building** gallery.
2. Place a **Player Spawner** device.
3. Place a **Wildlife Spawner** device.
4. Customize the Wildlife Spawner to use a chicken as the [spawn](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#spawn) type:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/160c01aa-5b7e-4a8c-a3c1-71d1b65e15db?resizing_type=fit)
5. Place a **Volume** device in the center of the pen.
6. Customize the **Volume** to disable player events:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a2e2fdfc-bd0c-4dba-a1f1-b49b8c2b27d6?resizing_type=fit)
7. Place a **Timer** device and customize it:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/494669d7-0260-4c81-ad7e-3660a62c6534?resizing_type=fit)
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9facc71f-b4fc-4244-8339-ad2f9fb09787?resizing_type=fit)
Option
Value
Duration
15.0 Seconds
Start at Game Start
On
Can Interact
No
Success on Timer End
False
Visible During Game
Hidden
Timer Color
White
Timer Running Text
Capture a chicken before time runs out!
### Bind Functions and Events
[Direct event binding](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#directeventbinding) is how you set devices to communicate directly with other devices. This involves setting [functions](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#function) and [events](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#event) for the devices involved.
1. Configure the following event on the **Volume** device so it stops the **Timer** device if a chicken enters the pen.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7d918d25-941d-4960-a64c-b1d45f043f16?resizing_type=fit)
Event
Select Device
Select Function
On Enter
Timer Device
Reset
You now have the basic functionality for a timed chicken capture challenge!
### Design Tip
Think about other interesting ways to interact with these fowl creatures. You could use a chicken to give a player a boost in jump height or provide a slow glide, or maybe use a chicken toss to trigger a new phase of gameplay in a puzzle game!
Build a Raptor Companion Adventure
----------------------------------
Some spawned wildlife can be tamed by players and become a player's companion.
In this example, you'll see how to give the player a Raptor that the player can tame, and ride, and that can help in combat!
### Devices Used
* 1 x Wildlife Spawner device
* 1 x Player Spawner device
* 1 x Item Granter device
* 2 x [Creature Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-creature-spawner-devices-in-fortnite-creative) devices
* 2 x [Tracker](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-tracker-devices-in-fortnite-creative) devices
* 1 x [Beacon](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-beacon-devices-in-fortnite-creative) device
* 1 x [Trigger](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative) device
* 1 x [End Game](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-end-game-devices-in-fortnite-creative) device
### Set Up the Basic Gameplay
1. Begin with the **Mountain Ridge Island** starter island.
2. Place a **Player Spawner** device near the large mountain on the island.
3. Customize the Player Spawner to set **Visible in Game** to **Off**.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7e3f87e9-3a22-47e8-ace4-7d88b7612a6b?resizing_type=fit)
4. Place an **Item Granter** device and register a **Makeshift Bow** to the device.
5. Customize the Item Granter:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2be7d0f9-08d5-4784-a313-d1672fd565a7?resizing_type=fit)
Option
Value
Receiving Players
All
Spare Weapon Ammo
30
Grant on Game Start
On
6. Place a **Wildlife Spawner** device in front of the Player Spawner.
7. Customize the Wildlife Spawner:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b43cb9cb-6732-4bfa-9aec-b95ab742393a?resizing_type=fit)
Option
Value
Type
Raptor
Spawn Count
1
Spawn Radius
1.0M
Invincible
Yes
Riding
Enabled
8. Place a **Creature Spawner** part of the way up the mountain.
9. Customize the Creature Spawner:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4ab629a7-1fc2-419f-90c6-2a5eb8cc23f6?resizing_type=fit)
Option
Value
Creature Type
Fiend
Limit Spawned Creatures
Yes
Total Spawn Limit
4
Spawner Visibility
Off
Spawn Effects Visibility
Off
Max Spawn Distance
1.0 Tiles
10. Duplicate this Creature Spawner and place the copy further up the mountain.
### Configure the Quests
1. Place a **Tracker** device.
2. Customize the tracker:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c1ba058b-f168-4283-b71d-90a800ac72f5?resizing_type=fit)
Option
Value
Stat to Track
Events
Tracker Title
Raptor
Description Text
Tame the Raptor!
Show Progress
Off
Quest Icon
Raptor
3. Place another **Tracker** device, and customize:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c9396960-aab7-421c-939b-5933f307465c?resizing_type=fit)
Option
Value
Stat to Track
Events
Assign on Game Start
Off
tle
Mountain
Description Text
Reach the mountain peak!
Show Progress
Off
Quest Icon
Mountains
### Set Up the Game End
1. Place a **Beacon** device at the top of the mountain, and customize:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ccb7bf6-1907-43ba-a51c-a282433e28bb?resizing_type=fit)
Option
Value
Beacon Particle Style
Flare
Custom Beacon Color
White
Enabled on Phase
None
2. Place a **Trigger** device at the top of the mountain and customize it so that it is not visible in-game:
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b221b8ca-fbe9-4307-99f8-f812ee95caa5?resizing_type=fit)
3. Place an **End Game** device somewhere that the player won’t be able to see (such as underground).
4. Customize the End Game device to display a **Custom Victory Callout** of You **climbed the mountain!**
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/491a9c12-7b6a-459f-b944-09b4a6f7e076?resizing_type=fit)
### Bind Functions and Events
1. Configure the following event on the **Raptor Wildlife Spawner** so that it completes the first quest when the player tames the Raptor.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1cee9d36-11cc-41e2-84da-5b9f91b6cefc?resizing_type=fit)
Event
Select Device
Select Function
On Tamed
Raptor Tracker
Complete
2. Configure the following event on the **Raptor Tracker** so that it triggers the mountain climb quest and enables the Beacon when the player completes the first quest.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a3669224-888f-4075-8c9a-3b36495a0a01?resizing_type=fit)
Event
Select Device
Select Function
When Complete
Mountain Tracker
Assign
When Complete
Beacon
Enable
3. Configure the following event on the **Trigger** to complete the final quest and end the game when the player reaches the top of the mountain.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5f56fe1-20b3-4388-857f-a182905356f1?resizing_type=fit)
Event
Select Device
Select Function
On Triggered
End Game Device
Activate
On Triggered
Mountain Tracker
Complete
You now have a working adventure game with a Raptor companion!
### Design Tip
Consider how raptors and other rideable animals can spruce up your gameplay. The unique jump height boost on the raptor can give players new traversal possibilities, and the energy settings on the Wildlife Spawner device provide fine control over movement strength for spawned animals.
Also think about how you can use tamable animals as a combat advantage for players to discover!
* [game design](https://uefn-docs.yuzulabs.dev/community/search?query=game%20design)
* [wildlife spawner](https://uefn-docs.yuzulabs.dev/community/search?query=wildlife%20spawner)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)
On this page
* [Basic Animal Hazard](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#basicanimalhazard)
* [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused)
* [Set Up the Devices](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthedevices)
* [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip)
* [Timed Chicken Capture](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#timedchickencapture)
* [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused-2)
* [Set Up the Devices](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthedevices-2)
* [Bind Functions and Events](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#bindfunctionsandevents)
* [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip-2)
* [Build a Raptor Companion Adventure](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#buildaraptorcompanionadventure)
* [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused-3)
* [Set Up the Basic Gameplay](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthebasicgameplay)
* [Configure the Quests](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#configurethequests)
* [Set Up the Game End](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthegameend)
* [Bind Functions and Events](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#bindfunctionsandevents-2)
* [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip-3)
Related documents
[
Wildlife Spawner Devices

](/documentation/en-us/fortnite/using-wildlife-spawner-devices-in-fortnite-creative)