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4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Composing with Fortnite Patchwork](/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative "Composing with Fortnite Patchwork")
6.  [Patchwork x Yacht Heist](/documentation/en-us/fortnite/build-patchwork-x-yacht-heist-in-fortnite-creative "Patchwork x Yacht Heist")
7.  4\. The Escape Phase

4\. The Escape Phase
====================

This section shows you how to set up the escape phase of the Yacht Heist.

![4. The Escape Phase](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/8d9d4a8d-a2a1-415c-921c-21ab034cbc81?resizing_type=fill&width=1920&height=335)

On this page

This section covers parts 4 and 5 marked by the blue beacons on the yacht.

[![Yacht Beacons](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6fd7d1a7-5f37-4e9e-a547-bee6db98080c?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6fd7d1a7-5f37-4e9e-a547-bee6db98080c?resizing_type=fit)

Part 4 - Escape
---------------

### Jewel Beacon

This beacon guides the player towards the jewel. It is enabled when the player opens the door to the lLower deck and disabled when the player picks up the jewel.

[![Jewel Beacon](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/00aa8fdd-ff33-4326-b4dd-54c8c1bdf14c?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/00aa8fdd-ff33-4326-b4dd-54c8c1bdf14c?resizing_type=fit)

Setting

Value

Description

Requires Line Of Sight

Off

The player should be able to see the beacon from anywhere.

Beacon To Show

Badge

Use the badge style of beacon.

Icon Identifier

Piggy Bank

Use the Piggy Bank icon.

Hide HUD Icon

500M

Only hide the icon when the player is far away.

Friendly Team

Neutral

All players should be able to see the beacon.

Enabled on Phase

None

The beacon is not automatically enabled on any phase.

### Jewel Item Spawner

This spawns the jewel when the vault door explodes, and triggers the beginning of the Escape phase, including the start of the Escape track, when the player picks up the jewel. Register a **jewel** to this device.

[![Jewel Spawner](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5116f91d-6b0a-4cda-9b69-0455a4110b4f?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5116f91d-6b0a-4cda-9b69-0455a4110b4f?resizing_type=fit)

Setting

Value

Description

Items Respawn

Off

The jewel will only spawn once.

Base Visible During Game

Off

The base of the spawner will be invisible during gameplay.

Spawn Item on Timer

Off

The jewel will not be automatically spawned.

Respawn Item on Timer

Off

The jewel will not respawn.

**Direct Event Binding**

Event

Device

Function

Description

On Item Picked Up

\_MasterAlertSwitch

Disable

During the Escape phase, the Alert system is disabled to ensure that the Sneak Alert track isn’t accidentally triggered.

On Item Picked Up

\_JewelBeacon

Disable

The beacon that guided the player to the jewel is disabled.

On Item Picked Up

\_MusicStartSwitch

Turn On

This indicates that the player is in the Escape phase in case they are eliminated and respawn.

On Item Picked Up

\_EscapeHUDMessage

Show

Shows the HUD message telling the player to escape.

On Item Picked Up

\_EscapeBoatBeacon

Enable

Enables the beacon that guides the player to the escape boat.

On Item Picked Up

\_EscapeItemGranter

Grant Item

Gives the player the minigun, shotgun, and grenades for escaping the yacht.

On Item Picked Up

\_EscapeHealthPowerup

Pickup

Restores the player's health for the Escape phase.

On Item Picked Up

\_EscapeBoatTrigger

Enable

Enables the trigger on the Escape Boat which allows the player to trigger the end of the game.

On Item Picked Up

\_ReinforcementsTrigger, \_ReinforcementsTrigger2

Trigger

Spawns two more guards on each of the Guard spawners.

On Item Picked Up

\_EscapeDrumsOnSetter, \_EscapeBassOnSetter, \_EscapeSynthOnSetter, \_TempoFastSetter

Set Value on Receive

Starts the Escape track.

On Item Picked Up

DamageVolume10

Disable

Disables the damage volume that would have eliminated the player trying to jump onto the escape boat before getting the jewel.

On Item Picked Up

VaultExitLock

Open

Opens the door to access the rest of the yacht.

### Escape HUD Message Device

This HUD message tells the player to escape the yacht, and is shown when the player picks up the jewel.

[![Escape HUD Message](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ba9de1f-cec2-4a13-83ac-c7a5ace1bf20?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ba9de1f-cec2-4a13-83ac-c7a5ace1bf20?resizing_type=fit)

Setting

Value

Description

Message

"They brought reinforcements! Escape the yacht in the boat off the front deck!"

This message is shown.

Background Opacity

100%

The message will have an opaque background.

Background Color

#B38129

The color for the background is chosen to match the gold aesthetic of the yacht.

Placement

Top Center

The message will appear in the top center of the screen.

Text Color

White

The text color for the message is white.

Shadow Offset

0

The text will not have a shadow offset.

Outline Strength

0

The text will not have an outline.

### Escape Item Granter

When the player picks up the jewel, they are granted a minigun, shotgun, and grenades. Register the **Mythic Brutus’ Minigun**, **Mythic Striker Pump Shotgun**, and **5 Grenades** to this device.

[![Escape Item Granter](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c0b668d-5b81-4221-a7ae-894595109ad7?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c0b668d-5b81-4221-a7ae-894595109ad7?resizing_type=fit)

Setting

Value

Description

Grant

All Items

All three registered items will be granted when triggered.

Equip Granted Item

Yes

One of the granted items will be automatically equipped.

Initial Weapon Ammo

1

The Spawner grants 1 initial ammo. The island is set to grant infinite ammo, therefore the number is not important here.

Spare Weapon Ammo

0

The Spawner will not give bonus ammo.

### Escape Health Powerup

When the player picks up the jewel, their health is returned to full.

[![Escape Health Powerup](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2576f3a7-a555-4891-9654-db2637eb947b?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2576f3a7-a555-4891-9654-db2637eb947b?resizing_type=fit)

Setting

Value

Description

Effect

Set to

The player’s health will be set to the specified value.

Effect Magnitude

100

The player’s health will be set to 100.

Respawn

No

The powerup will only be used once.

Ambient Audio

Off

The powerup will not play audio.

Pick Up Audio

Off

The powerup will not play audio.

### Reinforcement Triggers

When the player picks up the jewel, these two triggers will each spawn an additional guard from each Guard Spawner.

[![reinforcement triggers](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43a5e5aa-d2d6-425a-838b-801b01b33737?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43a5e5aa-d2d6-425a-838b-801b01b33737?resizing_type=fit)

Setting

Value

Description

Trigger VFX

Off

The trigger will not play any VFX.

Trigger SFX

Off

The trigger will not play any SFX.

**Direct Event Binding**

Event

Device

Function

Description

On Triggered

\_GuardSpawner1 to 10

Spawn

Each of the reinforcement triggers will spawn one guard on each Guard Spawner.

Part 5 - Game End
-----------------

### Escape Boat Beacon

This beacon guides the player towards the escape boat. It is enabled when the player picks up the Jewel and stays on for the remainder of the game.

[![Escape Boat Beacon](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/19c7bcdb-ba7d-44f4-a378-d008b91d5c05?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/19c7bcdb-ba7d-44f4-a378-d008b91d5c05?resizing_type=fit)

Setting

Value

Description

Requires Line Of Sight

Off

The player should be able to see the beacon from anywhere.

Beacon To Show

Badge

Use the badge style of beacon.

Icon Identifier

Boat

Use the Boat icon.

Hide HUD Icon

500M

Only hide the icon when the player is super far away.

Friendly Team

Neutral

All players should be able to see the beacon.

Enabled on Phase

None

The beacon is not automatically enabled on any phase.

### Escape Boat Trigger

This trigger calls events on other devices to end the game, including stopping the Escape track.

[![Escape Boat Trigger](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a72b701f-72f7-4603-b73e-ec0110c6aa19?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a72b701f-72f7-4603-b73e-ec0110c6aa19?resizing_type=fit)

Setting

Value

Description

Visible in Game

Off

The trigger will be invisible during gameplay.

Enabled on Game Start

Off

The trigger will begin enabled so that the player won’t be able to end the game too early.

Triggered by Water

Off

The trigger will not be triggered by water.

Trigger Delay

1.0 Seconds

There will be a brief delay before the game ends after the player lands on the boat.

Trigger VFX

Off

The trigger will not play any VFX.

Trigger SFX

Off

The trigger will not play any SFX.

**Direct Event Binding**

Event

Device

Function

Description

On Triggered

\_EscapeDrumsOffSetter, \_EscapeBassOffSetter, \_EscapeSynthOffSetter, \_TempoSlowSetter

Set Value on Receive

The Escape track is turned off.

On Triggered

\_EndGameSpeaker

Play

A sound effect is played to indicate the end of the game.

On Triggered

\_EscapeBoatPropMover

Start

The escape boat will begin to move away from the yacht.

On Triggered

\_EndGameDevice

Activate

The game is ended.

### Escape Boat Prop Mover

When the player steps on the escape boat trigger, the Prop Mover begins to move the escape boat away from the yacht.

[![Escape Prop Mover](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d9b6c08d-1b11-471d-9731-450128504150?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d9b6c08d-1b11-471d-9731-450128504150?resizing_type=fit)

Setting

Value

Description

Distance

400.0 Meters

The escape boat will continue moving through the end of the game.

Speed

10.0 Meters/Second

The escape boat will move at 10 m/s.

On Player Collision Behavior

Continue

In case the boat movement registers the player’s position as a collision, it will not stop moving.

On Prop Collision Behavior

Continue

If the boat collides with any props, it will continue moving.

Should Move from Start

Off

The escape boat will not start moving at the beginning of the game.

### End Game Speaker

When the player steps on the escape boat trigger, the Speaker plays a musical accent to emphasize the end of the game.

[![End Game Speaker](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43ed7f78-8bb3-41df-853b-a84ee51a65a5?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43ed7f78-8bb3-41df-853b-a84ee51a65a5?resizing_type=fit)

Setting

Value

Description

Audio

Accent 3

The sound effect played will be Accent 3, a low musical hit.

Volume

1.5

The sound effect will be very obvious and noticeable.

Play on Hit

Off

Hitting the Speaker will not trigger the sound effect.

Enable Spatialization

Off

The sound effect will play exactly the same throughout the island.

Enable Volume Attenuation

Off

The sound effect will play equally loud throughout the island.

### End Game Device

The end game section can give the player three different outcomes:

*   If the player ends the game early, they will get a defeat screen.
    
*   If the player gets eliminated, they will get a defeat screen.
    
*   If the player completes the heist, they will get a success screen.
    

When the player steps on the escape boat trigger, the first end game device will end the game.

[![End Game Device](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/18216c72-906a-4ce8-9be1-67d787322348?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/18216c72-906a-4ce8-9be1-67d787322348?resizing_type=fit)

Setting

Value

Description

Custom Victory Callout

Heist completed!

This message will be shown on the victory screen.

Game End Callout

Cooperative

The game end will show the victory screen for all players.

Custom Victory Animation

You Won!

This message will be shown on the victory screen.

Custom Victory Animation Sub Text

You have escaped with the jewel!

This message will be shown on the victory screen.

### End Game Device 2

If the player fails to accomplish the mission, this device will show the Failure callout at the end of the game.

Setting

Value

Description

Custom Defeat Callout

You Failed your objective!

This message will be shown on the defeat screen.

Game End Callout

Cooperative

The game end will show the defeat screen for all players.

Custom Victory Animation

You lose!

This message will be shown on the defeat screen.

Custom Victory Animation style

Shards

This animation will be shown on the defeat screen.

Custom Victory Animation Sub Text

Your heist has been stopped!

This message will be shown on the defeat screen.

### Elimination Manager

This device will be activated if the player ends the game early.

[![elimination manager](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d5af57f8-7ff8-4464-93b8-b65988511040?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d5af57f8-7ff8-4464-93b8-b65988511040?resizing_type=fit)

Setting

Value

Description

Valid on Self Elimination

On

Self elimination triggers the elimination manager.

Target Type

Players only

AI will not be affected by this device.

Initial Mocvement of Item

None

Item is not tossed or falls on spawn.

Initial Weapon Ammo

0

No weapon ammo granted by elimination manager.

*   [audio](https://uefn-docs.yuzulabs.dev/community/search?query=audio)
*   [music](https://uefn-docs.yuzulabs.dev/community/search?query=music)
*   [patchwork](https://uefn-docs.yuzulabs.dev/community/search?query=patchwork)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Part 4 - Escape](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#part-4-escape)
*   [Jewel Beacon](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#jewel-beacon)
*   [Jewel Item Spawner](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#jewel-item-spawner)
*   [Escape HUD Message Device](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-hud-message-device)
*   [Escape Item Granter](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-item-granter)
*   [Escape Health Powerup](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-health-powerup)
*   [Reinforcement Triggers](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#reinforcement-triggers)
*   [Part 5 - Game End](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#part-5-game-end)
*   [Escape Boat Beacon](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-beacon)
*   [Escape Boat Trigger](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-trigger)
*   [Escape Boat Prop Mover](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-prop-mover)
*   [End Game Speaker](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-speaker)
*   [End Game Device](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-device)
*   [End Game Device 2](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-device-2)
*   [Elimination Manager](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#elimination-manager)