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5. [Composing with Fortnite Patchwork](/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative "Composing with Fortnite Patchwork")
6. [Patchwork x Yacht Heist](/documentation/en-us/fortnite/build-patchwork-x-yacht-heist-in-fortnite-creative "Patchwork x Yacht Heist")
7. 4\. The Escape Phase
4\. The Escape Phase
====================
This section shows you how to set up the escape phase of the Yacht Heist.

On this page
This section covers parts 4 and 5 marked by the blue beacons on the yacht.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6fd7d1a7-5f37-4e9e-a547-bee6db98080c?resizing_type=fit)
Part 4 - Escape
---------------
### Jewel Beacon
This beacon guides the player towards the jewel. It is enabled when the player opens the door to the lLower deck and disabled when the player picks up the jewel.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/00aa8fdd-ff33-4326-b4dd-54c8c1bdf14c?resizing_type=fit)
Setting
Value
Description
Requires Line Of Sight
Off
The player should be able to see the beacon from anywhere.
Beacon To Show
Badge
Use the badge style of beacon.
Icon Identifier
Piggy Bank
Use the Piggy Bank icon.
Hide HUD Icon
500M
Only hide the icon when the player is far away.
Friendly Team
Neutral
All players should be able to see the beacon.
Enabled on Phase
None
The beacon is not automatically enabled on any phase.
### Jewel Item Spawner
This spawns the jewel when the vault door explodes, and triggers the beginning of the Escape phase, including the start of the Escape track, when the player picks up the jewel. Register a **jewel** to this device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5116f91d-6b0a-4cda-9b69-0455a4110b4f?resizing_type=fit)
Setting
Value
Description
Items Respawn
Off
The jewel will only spawn once.
Base Visible During Game
Off
The base of the spawner will be invisible during gameplay.
Spawn Item on Timer
Off
The jewel will not be automatically spawned.
Respawn Item on Timer
Off
The jewel will not respawn.
**Direct Event Binding**
Event
Device
Function
Description
On Item Picked Up
\_MasterAlertSwitch
Disable
During the Escape phase, the Alert system is disabled to ensure that the Sneak Alert track isn’t accidentally triggered.
On Item Picked Up
\_JewelBeacon
Disable
The beacon that guided the player to the jewel is disabled.
On Item Picked Up
\_MusicStartSwitch
Turn On
This indicates that the player is in the Escape phase in case they are eliminated and respawn.
On Item Picked Up
\_EscapeHUDMessage
Show
Shows the HUD message telling the player to escape.
On Item Picked Up
\_EscapeBoatBeacon
Enable
Enables the beacon that guides the player to the escape boat.
On Item Picked Up
\_EscapeItemGranter
Grant Item
Gives the player the minigun, shotgun, and grenades for escaping the yacht.
On Item Picked Up
\_EscapeHealthPowerup
Pickup
Restores the player's health for the Escape phase.
On Item Picked Up
\_EscapeBoatTrigger
Enable
Enables the trigger on the Escape Boat which allows the player to trigger the end of the game.
On Item Picked Up
\_ReinforcementsTrigger, \_ReinforcementsTrigger2
Trigger
Spawns two more guards on each of the Guard spawners.
On Item Picked Up
\_EscapeDrumsOnSetter, \_EscapeBassOnSetter, \_EscapeSynthOnSetter, \_TempoFastSetter
Set Value on Receive
Starts the Escape track.
On Item Picked Up
DamageVolume10
Disable
Disables the damage volume that would have eliminated the player trying to jump onto the escape boat before getting the jewel.
On Item Picked Up
VaultExitLock
Open
Opens the door to access the rest of the yacht.
### Escape HUD Message Device
This HUD message tells the player to escape the yacht, and is shown when the player picks up the jewel.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ba9de1f-cec2-4a13-83ac-c7a5ace1bf20?resizing_type=fit)
Setting
Value
Description
Message
"They brought reinforcements! Escape the yacht in the boat off the front deck!"
This message is shown.
Background Opacity
100%
The message will have an opaque background.
Background Color
#B38129
The color for the background is chosen to match the gold aesthetic of the yacht.
Placement
Top Center
The message will appear in the top center of the screen.
Text Color
White
The text color for the message is white.
Shadow Offset
0
The text will not have a shadow offset.
Outline Strength
0
The text will not have an outline.
### Escape Item Granter
When the player picks up the jewel, they are granted a minigun, shotgun, and grenades. Register the **Mythic Brutus’ Minigun**, **Mythic Striker Pump Shotgun**, and **5 Grenades** to this device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c0b668d-5b81-4221-a7ae-894595109ad7?resizing_type=fit)
Setting
Value
Description
Grant
All Items
All three registered items will be granted when triggered.
Equip Granted Item
Yes
One of the granted items will be automatically equipped.
Initial Weapon Ammo
1
The Spawner grants 1 initial ammo. The island is set to grant infinite ammo, therefore the number is not important here.
Spare Weapon Ammo
0
The Spawner will not give bonus ammo.
### Escape Health Powerup
When the player picks up the jewel, their health is returned to full.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2576f3a7-a555-4891-9654-db2637eb947b?resizing_type=fit)
Setting
Value
Description
Effect
Set to
The player’s health will be set to the specified value.
Effect Magnitude
100
The player’s health will be set to 100.
Respawn
No
The powerup will only be used once.
Ambient Audio
Off
The powerup will not play audio.
Pick Up Audio
Off
The powerup will not play audio.
### Reinforcement Triggers
When the player picks up the jewel, these two triggers will each spawn an additional guard from each Guard Spawner.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43a5e5aa-d2d6-425a-838b-801b01b33737?resizing_type=fit)
Setting
Value
Description
Trigger VFX
Off
The trigger will not play any VFX.
Trigger SFX
Off
The trigger will not play any SFX.
**Direct Event Binding**
Event
Device
Function
Description
On Triggered
\_GuardSpawner1 to 10
Spawn
Each of the reinforcement triggers will spawn one guard on each Guard Spawner.
Part 5 - Game End
-----------------
### Escape Boat Beacon
This beacon guides the player towards the escape boat. It is enabled when the player picks up the Jewel and stays on for the remainder of the game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/19c7bcdb-ba7d-44f4-a378-d008b91d5c05?resizing_type=fit)
Setting
Value
Description
Requires Line Of Sight
Off
The player should be able to see the beacon from anywhere.
Beacon To Show
Badge
Use the badge style of beacon.
Icon Identifier
Boat
Use the Boat icon.
Hide HUD Icon
500M
Only hide the icon when the player is super far away.
Friendly Team
Neutral
All players should be able to see the beacon.
Enabled on Phase
None
The beacon is not automatically enabled on any phase.
### Escape Boat Trigger
This trigger calls events on other devices to end the game, including stopping the Escape track.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a72b701f-72f7-4603-b73e-ec0110c6aa19?resizing_type=fit)
Setting
Value
Description
Visible in Game
Off
The trigger will be invisible during gameplay.
Enabled on Game Start
Off
The trigger will begin enabled so that the player won’t be able to end the game too early.
Triggered by Water
Off
The trigger will not be triggered by water.
Trigger Delay
1.0 Seconds
There will be a brief delay before the game ends after the player lands on the boat.
Trigger VFX
Off
The trigger will not play any VFX.
Trigger SFX
Off
The trigger will not play any SFX.
**Direct Event Binding**
Event
Device
Function
Description
On Triggered
\_EscapeDrumsOffSetter, \_EscapeBassOffSetter, \_EscapeSynthOffSetter, \_TempoSlowSetter
Set Value on Receive
The Escape track is turned off.
On Triggered
\_EndGameSpeaker
Play
A sound effect is played to indicate the end of the game.
On Triggered
\_EscapeBoatPropMover
Start
The escape boat will begin to move away from the yacht.
On Triggered
\_EndGameDevice
Activate
The game is ended.
### Escape Boat Prop Mover
When the player steps on the escape boat trigger, the Prop Mover begins to move the escape boat away from the yacht.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d9b6c08d-1b11-471d-9731-450128504150?resizing_type=fit)
Setting
Value
Description
Distance
400.0 Meters
The escape boat will continue moving through the end of the game.
Speed
10.0 Meters/Second
The escape boat will move at 10 m/s.
On Player Collision Behavior
Continue
In case the boat movement registers the player’s position as a collision, it will not stop moving.
On Prop Collision Behavior
Continue
If the boat collides with any props, it will continue moving.
Should Move from Start
Off
The escape boat will not start moving at the beginning of the game.
### End Game Speaker
When the player steps on the escape boat trigger, the Speaker plays a musical accent to emphasize the end of the game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/43ed7f78-8bb3-41df-853b-a84ee51a65a5?resizing_type=fit)
Setting
Value
Description
Audio
Accent 3
The sound effect played will be Accent 3, a low musical hit.
Volume
1.5
The sound effect will be very obvious and noticeable.
Play on Hit
Off
Hitting the Speaker will not trigger the sound effect.
Enable Spatialization
Off
The sound effect will play exactly the same throughout the island.
Enable Volume Attenuation
Off
The sound effect will play equally loud throughout the island.
### End Game Device
The end game section can give the player three different outcomes:
* If the player ends the game early, they will get a defeat screen.
* If the player gets eliminated, they will get a defeat screen.
* If the player completes the heist, they will get a success screen.
When the player steps on the escape boat trigger, the first end game device will end the game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/18216c72-906a-4ce8-9be1-67d787322348?resizing_type=fit)
Setting
Value
Description
Custom Victory Callout
Heist completed!
This message will be shown on the victory screen.
Game End Callout
Cooperative
The game end will show the victory screen for all players.
Custom Victory Animation
You Won!
This message will be shown on the victory screen.
Custom Victory Animation Sub Text
You have escaped with the jewel!
This message will be shown on the victory screen.
### End Game Device 2
If the player fails to accomplish the mission, this device will show the Failure callout at the end of the game.
Setting
Value
Description
Custom Defeat Callout
You Failed your objective!
This message will be shown on the defeat screen.
Game End Callout
Cooperative
The game end will show the defeat screen for all players.
Custom Victory Animation
You lose!
This message will be shown on the defeat screen.
Custom Victory Animation style
Shards
This animation will be shown on the defeat screen.
Custom Victory Animation Sub Text
Your heist has been stopped!
This message will be shown on the defeat screen.
### Elimination Manager
This device will be activated if the player ends the game early.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/d5af57f8-7ff8-4464-93b8-b65988511040?resizing_type=fit)
Setting
Value
Description
Valid on Self Elimination
On
Self elimination triggers the elimination manager.
Target Type
Players only
AI will not be affected by this device.
Initial Mocvement of Item
None
Item is not tossed or falls on spawn.
Initial Weapon Ammo
0
No weapon ammo granted by elimination manager.
* [audio](https://uefn-docs.yuzulabs.dev/community/search?query=audio)
* [music](https://uefn-docs.yuzulabs.dev/community/search?query=music)
* [patchwork](https://uefn-docs.yuzulabs.dev/community/search?query=patchwork)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)
On this page
* [Part 4 - Escape](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#part-4-escape)
* [Jewel Beacon](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#jewel-beacon)
* [Jewel Item Spawner](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#jewel-item-spawner)
* [Escape HUD Message Device](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-hud-message-device)
* [Escape Item Granter](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-item-granter)
* [Escape Health Powerup](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-health-powerup)
* [Reinforcement Triggers](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#reinforcement-triggers)
* [Part 5 - Game End](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#part-5-game-end)
* [Escape Boat Beacon](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-beacon)
* [Escape Boat Trigger](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-trigger)
* [Escape Boat Prop Mover](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#escape-boat-prop-mover)
* [End Game Speaker](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-speaker)
* [End Game Device](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-device)
* [End Game Device 2](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#end-game-device-2)
* [Elimination Manager](/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative#elimination-manager)